The keeper's waters. Your rods.
CarpMania
A carp fishing game you play in your browser and on your phone. Pick a water, tackle up, cast to a spot and play a fish that might be the one of a lifetime.
Every fish has a name and a history. Bank a big one and it goes in the record books for the whole world to see.
Version 2 is here.
- Open waters
- 22
- Anglers
- 20
- Fish landed
- 290490
- Biggest fish
- 114 lb 10 oz
A day on the bank
- 1
Pick a water
Spin the globe and choose from the keeper’s lakes, from a free day-ticket pond to the big-fish estate waters.
- 2
Tackle up
Build your rods from real brands, tie a rig, choose a bait that suits it and cast to the spot you have found.
- 3
Play the fish
A bite can come any hour. Keep the line tight, give it line when it runs and bring it to the net.
- 4
Make your name
Every carp is known by name. Land a big one and it goes on the boards, in the hall of fame and on your angler page.
The greatest catches
The hall of fame →- 1 46 lb 8 oz Long Tom III by Jeff at Wraysbourne
- 2 46 lb 3 oz Long Tom III by Jeff at Wraysbourne
- 3 45 lb 12 oz Wobbler by Jeff at Wraysbourne
- 4 45 lb 2 oz Moonscale II by Jeff at Wraysbourne
- 5 45 lb 1 oz Dinks II by Jeff at Wraysbourne
The waters
Every open water →What's new in version 2
The release notes for version 2, October 2026: what changed, and what comes next.
You only fish
Nobody buys land, digs a lake or feeds fish any more. Sign in, pick a name and an avatar, and you are on the bank within a minute with a ticket in your pocket.
The keeper runs every water
Every lake in the game is the keeper's: dug, shaped, stocked and priced from the keeper's office. The keeper sets what swims in each water and how big it grows, and the stock lives on between your visits.
Passes and levels
A lake can ask for a level, and a pass is the key to it: gold opens every lake, silver the lakes of level 2 and below, bronze level 3 and below. The keeper hands passes out and takes them back; a pass never runs out, and the ticket office honours it.
A fresh start at 𓆟1,000
Everyone keeps their account, angler name and tackle, and starts level: 𓆟1,000, beginner skills, level 0. The catches and records of the first game were wiped, so the biggest fish is the next one landed.
Fish that grow, and the crown
Every fish grows towards its own ceiling, quickly while it is young and more slowly as it nears the top, so the water you come back to holds bigger fish. Fish grow old and die, and each spring a fertile water spawns just enough fry to keep it at the keeper's stock size: only a few of each spawn live past 4 lb, and a fish bred in the lake will not take a hookbait until it reaches 10 lb. The biggest fish in the game is the king: nothing outgrows it, and once it has been caught it dies soon after. An heir waits to take the crown, 1 lb heavier.
Competitions
The keeper runs competitions on the waters: enter one from the noticeboard, free or for a fee paid to the house, fish its water inside the window and watch the live board. When the window closes the prizes are paid by the house: money, tackle, a pass or a badge.
A bounty from the house, and a free water
The house pays the keeper's bounty on every fish you land: 𓆟0.12 a pound, 𓆟50 more for a new lake record and 𓆟10 more for a personal best, credited inside the catch. Ticket money goes to the house, never to another angler. One of the keeper's waters always sells a free day ticket, so an angler at 𓆟0 can still fish and earn.
The fish that take
Most of what takes the bait is 12 to 26 lb. The small fish come a little less often, and above 26 lb the chance halves every few pounds — fewer pounds for a novice, more as the water's rating, your level, your tackle and the sessions you have fished there pull the odds your way — so a thirty is an event and a forty the fish of a lifetime.
The last light, and a mark of our own
Carp Mania now wears the colours of the end of a session, the pinkish orange that fades through rose into twilight blue over the night, on every page and in the apps. It carries a mark of its own too: CM with a carp leaping across the join, in the header, in your browser tab and as the app icon.
Tours and seasons
A tour is one competition fished across several waters, in the order listed or in any order, on one board. A season is a run of competitions: every place in a settled round takes the season's points, the standings on the noticeboard add them up, and the season's prizes go by the standings once the last round has settled.
Your swim is waiting
Sign in with Apple or Google, choose an angler name and your first 1,000 carp coins of tackle money is in your pocket.
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